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Foundations in sound design for interactive media : a multidisciplinary approach / edited by Michael Filimowicz

Contributor(s): Material type: TextTextSeries: Sound designPublisher: New York : Routledge, 2020Description: xxi, 365 pages : illustrationsContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781138093942
Subject(s): DDC classification:
  • 006.5
Contents:
Cinematic Sound Design for Players / Tom A. Garner
Aleatory acoustics, mechanics and aesthetics : game Sound design with audio controllers and their interfaces / Sheldon Schiffer
Designing game audio based on avatar-centered subjectivity / Stuart Cunningham
Presence and biofeedback in first-person perspective computer games : the potential of sound / Mark Grimshaw-Aagaard
Composed to experience : the cognitive psychology of interactive music for video games / Hans-Peter Gasselseder
Interfaces for sound installation / Prophecy Sun
Sound spatialization / Adam Melvin
Thinking sound-motion objects / Rolf Inge Godøy
Climb! -- a composition case study : actualizing and replicating virtual spaces in classical music composition and performance / Hans-Peter Gasselseder
Interactive music on the web / Georg Essl
Auditory cue design / David Mcgookin
Soundscape generation systems / Miles Thorogood
Sound effect synthesis / Joshua D. Reiss
Audio augmented reality for interactive soundwalks, sound art and music delivery / Dafna Naphtali and Richard Rodkin
Soundscape Online Databases State of the Art and Challenges / Miles Thorogood and Philippe Pasquier
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Holdings
Item type Current library Collection Call number Status Barcode
Book Book Main Library Reference Section Reference R 006.5 F771 2020 (Browse shelf(Opens below)) Room use only 52912QC

Includes bibliographical references and index.

Cinematic Sound Design for Players / Tom A. Garner

Aleatory acoustics, mechanics and aesthetics : game Sound design with audio controllers and their interfaces / Sheldon Schiffer

Designing game audio based on avatar-centered subjectivity / Stuart Cunningham

Presence and biofeedback in first-person perspective computer games : the potential of sound / Mark Grimshaw-Aagaard

Composed to experience : the cognitive psychology of interactive music for video games / Hans-Peter Gasselseder

Interfaces for sound installation / Prophecy Sun

Sound spatialization / Adam Melvin

Thinking sound-motion objects / Rolf Inge Godøy

Climb! -- a composition case study : actualizing and replicating virtual spaces in classical music composition and performance / Hans-Peter Gasselseder

Interactive music on the web / Georg Essl

Auditory cue design / David Mcgookin

Soundscape generation systems / Miles Thorogood

Sound effect synthesis / Joshua D. Reiss

Audio augmented reality for interactive soundwalks, sound art and music delivery / Dafna Naphtali and Richard Rodkin

Soundscape Online Databases State of the Art and Challenges / Miles Thorogood and Philippe Pasquier

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