Computer graphics and computer animation : a retrospective overview / Wayne E. Carlson
Material type:
- text
- computer
- online resource
- History of computer graphics and animation [Cover title]
Item type | Current library | Collection | Status | Barcode | |
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Accessible online | Circulation | Available | EB-00128 |
Chapter 1. The history of early computing technology
Chapter 2. The emergence of graphics technology
Chapter 3. The computer graphics industry evolves
Chapter 4. Basic and applied research moves the industry
Chapter 5. University research labs evolve
Chapter 6. Commercial companies
Chapter 7. Organizations, conferences, & graphics standards
Chapter 8. Commercial animation software
Chapter 9. Computer artists
Chapter 10. CAD/CAM/CADD/CAE
Chapter 11. CG production companies
Chapter 12. Analog approaches, non-linear editing, and compositing
Chapter 13. Flight simulation
Chapter 14. CG in the movies
Chapter 15. Graphics hardware advancements
Chapter 16. The GUI and the personal computer
Chapter 17. Virtual environments
Chapter 18. Scientific visualization
Chapter 19. Quest for visual realism
Chapter 20. CG icons
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