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Computer graphics and computer animation : a retrospective overview / Wayne E. Carlson

By: Material type: TextTextPublisher: Columbus, Ohio : Ohio State University, 2017Description: 1 online resource (775 pages) : color illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
Other title:
  • History of computer graphics and animation [Cover title]
Subject(s): Genre/Form: Online resources:
Contents:
Chapter 1. The history of early computing technology
Chapter 2. The emergence of graphics technology
Chapter 3. The computer graphics industry evolves
Chapter 4. Basic and applied research moves the industry
Chapter 5. University research labs evolve
Chapter 6. Commercial companies
Chapter 7. Organizations, conferences, & graphics standards
Chapter 8. Commercial animation software
Chapter 9. Computer artists
Chapter 10. CAD/CAM/CADD/CAE
Chapter 11. CG production companies
Chapter 12. Analog approaches, non-linear editing, and compositing
Chapter 13. Flight simulation
Chapter 14. CG in the movies
Chapter 15. Graphics hardware advancements
Chapter 16. The GUI and the personal computer
Chapter 17. Virtual environments
Chapter 18. Scientific visualization
Chapter 19. Quest for visual realism
Chapter 20. CG icons
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Item type Current library Collection Status Barcode
eBook (Free & Open Access) eBook (Free & Open Access) Accessible online Circulation Available EB-00128

Chapter 1. The history of early computing technology

Chapter 2. The emergence of graphics technology

Chapter 3. The computer graphics industry evolves

Chapter 4. Basic and applied research moves the industry

Chapter 5. University research labs evolve

Chapter 6. Commercial companies

Chapter 7. Organizations, conferences, & graphics standards

Chapter 8. Commercial animation software

Chapter 9. Computer artists

Chapter 10. CAD/CAM/CADD/CAE

Chapter 11. CG production companies

Chapter 12. Analog approaches, non-linear editing, and compositing

Chapter 13. Flight simulation

Chapter 14. CG in the movies

Chapter 15. Graphics hardware advancements

Chapter 16. The GUI and the personal computer

Chapter 17. Virtual environments

Chapter 18. Scientific visualization

Chapter 19. Quest for visual realism

Chapter 20. CG icons

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