Computer graphics and computer animation : a retrospective overview
Carlson, Wayne E.
Computer graphics and computer animation : a retrospective overview History of computer graphics and animation / Wayne E. Carlson - 1 online resource (775 pages) : color illustrations
Chapter 1. The history of early computing technology Chapter 2. The emergence of graphics technology Chapter 3. The computer graphics industry evolves Chapter 4. Basic and applied research moves the industry Chapter 5. University research labs evolve Chapter 6. Commercial companies Chapter 7. Organizations, conferences, & graphics standards Chapter 8. Commercial animation software Chapter 9. Computer artists Chapter 10. CAD/CAM/CADD/CAE Chapter 11. CG production companies Chapter 12. Analog approaches, non-linear editing, and compositing Chapter 13. Flight simulation Chapter 14. CG in the movies Chapter 15. Graphics hardware advancements Chapter 16. The GUI and the personal computer Chapter 17. Virtual environments Chapter 18. Scientific visualization Chapter 19. Quest for visual realism Chapter 20. CG icons
Computer graphics
Computer animation
Electronic Books
Computer graphics and computer animation : a retrospective overview History of computer graphics and animation / Wayne E. Carlson - 1 online resource (775 pages) : color illustrations
Chapter 1. The history of early computing technology Chapter 2. The emergence of graphics technology Chapter 3. The computer graphics industry evolves Chapter 4. Basic and applied research moves the industry Chapter 5. University research labs evolve Chapter 6. Commercial companies Chapter 7. Organizations, conferences, & graphics standards Chapter 8. Commercial animation software Chapter 9. Computer artists Chapter 10. CAD/CAM/CADD/CAE Chapter 11. CG production companies Chapter 12. Analog approaches, non-linear editing, and compositing Chapter 13. Flight simulation Chapter 14. CG in the movies Chapter 15. Graphics hardware advancements Chapter 16. The GUI and the personal computer Chapter 17. Virtual environments Chapter 18. Scientific visualization Chapter 19. Quest for visual realism Chapter 20. CG icons
Computer graphics
Computer animation
Electronic Books