000 01125nam a22003617a 4500
999 _c16755
_d16754
003 OSt
005 20231110085522.0
008 220809s2012 inua|||| ||| 001 0 eng d
020 _a9781118159279
040 _cQCPL
082 _a794.81
100 1 _aMitchell, Briar Lee
_eauthor
245 1 0 _aGame design essentials
_c/ Briar Lee Mitchell
264 1 _aIndianapolis, Indiana :
_bJohn Wiley & Sons,
_c[2012]
300 _axxiv, 296 pages :
_bcolor illustrations
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
500 _aIncludes index.
505 0 _aGame design origins
505 0 _aGameplay styles
505 0 _aCore game design concepts
505 0 _aVisual design
505 0 _aDetailed development of visuals
505 0 _aNavigation and interfaces
505 0 _aDesigning levels and the game design document
505 0 _aSound
505 0 _aJob descriptions, game tracking, and legal issues
505 0 _aDistribution and marketing
650 _aComputer games
_xDesign
942 _2ddc
_cBOOK
690 _aComputers & technology