000 | 01125nam a22003617a 4500 | ||
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999 |
_c16755 _d16754 |
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003 | OSt | ||
005 | 20231110085522.0 | ||
008 | 220809s2012 inua|||| ||| 001 0 eng d | ||
020 | _a9781118159279 | ||
040 | _cQCPL | ||
082 | _a794.81 | ||
100 | 1 |
_aMitchell, Briar Lee _eauthor |
|
245 | 1 | 0 |
_aGame design essentials _c/ Briar Lee Mitchell |
264 | 1 |
_aIndianapolis, Indiana : _bJohn Wiley & Sons, _c[2012] |
|
300 |
_axxiv, 296 pages : _bcolor illustrations |
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336 |
_2rdacontent _atext |
||
337 |
_2rdamedia _aunmediated |
||
338 |
_2rdacarrier _avolume |
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500 | _aIncludes index. | ||
505 | 0 | _aGame design origins | |
505 | 0 | _aGameplay styles | |
505 | 0 | _aCore game design concepts | |
505 | 0 | _aVisual design | |
505 | 0 | _aDetailed development of visuals | |
505 | 0 | _aNavigation and interfaces | |
505 | 0 | _aDesigning levels and the game design document | |
505 | 0 | _aSound | |
505 | 0 | _aJob descriptions, game tracking, and legal issues | |
505 | 0 | _aDistribution and marketing | |
650 |
_aComputer games _xDesign |
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942 |
_2ddc _cBOOK |
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690 | _aComputers & technology |