000 | 01535nam a22004217a 4500 | ||
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999 |
_c13886 _d13885 |
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003 | OSt | ||
005 | 20231113130747.0 | ||
006 | m|||||o||d| 00| 0 | ||
007 | cr || auc||a|a | ||
008 | 210422s2018 maua||||sb||| 001 0 eng d | ||
020 |
_a9780262346078 _qelectronic |
||
040 | _cQCPL | ||
100 | 1 |
_91471 _aKlopfer, Eric _eauthor |
|
245 | 1 | 0 |
_aResonant games _b: design principles for learning games that connect hearts, minds, and the everyday _c/ Eric Klopfer [and three others] |
264 | 1 |
_aCambridge, Massachusetts : _bMIT Press, _c[2018] |
|
300 |
_a1 online resource : _billustrations |
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336 |
_2rdacontent _atext |
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337 |
_2rdamedia _acomputer |
||
338 |
_2rdacarrier _aonline resource |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aOur game could be your life | |
505 | 0 | _aResonant learning | |
505 | 0 | _aIn a game, you can be whoever you want to be | |
505 | 0 | _a“I wish I could go on here forever” | |
505 | 0 | _aDiscovering the secret world of Ysola | |
505 | 0 | _aBeetles, beasties, and bunnies in your back pocket | |
505 | 0 | _aDoorway to games | |
505 | 0 | _aMeasuring resonant success | |
505 | 0 | _aGames not gamification | |
650 | _aVideo games in education | ||
655 | _aElectronic Books | ||
700 | 1 |
_91472 _aHaas, Jason _eauthor |
|
700 | 1 |
_91473 _aOsterweil, Scot _eauthor |
|
700 | 1 |
_91474 _aRosenheck, Louisa _eauthor |
|
856 |
_amit.edu _uhttps://doi.org/10.7551/mitpress/10887.001.0001 |
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942 |
_2ddc _cEBOOK |
||
690 | _aEducation & teaching |