000 | 02087nam a22005177a 4500 | ||
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999 |
_c13771 _d13770 |
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003 | OSt | ||
005 | 20231110085503.0 | ||
006 | m|||||o||d| 00| 0 | ||
007 | cr || auc||a|a | ||
008 | 210312s2017 ohua||||s|||| 000 0 eng d | ||
040 | _cQCPL | ||
100 | 1 |
_91118 _aCarlson, Wayne E. _eauthor |
|
245 | 1 | 0 |
_aComputer graphics and computer animation _b: a retrospective overview _c/ Wayne E. Carlson |
246 | 1 | 4 | _aHistory of computer graphics and animation |
264 | 1 |
_aColumbus, Ohio : _bOhio State University, _c2017 |
|
300 |
_a1 online resource (775 pages) : _bcolor illustrations |
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336 |
_2rdacontent _atext |
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337 |
_2rdamedia _acomputer |
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338 |
_2rdacarrier _aonline resource |
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505 | 0 | _aChapter 1. The history of early computing technology | |
505 | 0 | _aChapter 2. The emergence of graphics technology | |
505 | 0 | _aChapter 3. The computer graphics industry evolves | |
505 | 0 | _aChapter 4. Basic and applied research moves the industry | |
505 | 0 | _aChapter 5. University research labs evolve | |
505 | 0 | _aChapter 6. Commercial companies | |
505 | 0 | _aChapter 7. Organizations, conferences, & graphics standards | |
505 | 0 | _aChapter 8. Commercial animation software | |
505 | 0 | _aChapter 9. Computer artists | |
505 | 0 | _aChapter 10. CAD/CAM/CADD/CAE | |
505 | 0 | _aChapter 11. CG production companies | |
505 | 0 | _aChapter 12. Analog approaches, non-linear editing, and compositing | |
505 | 0 | _aChapter 13. Flight simulation | |
505 | 0 | _aChapter 14. CG in the movies | |
505 | 0 | _aChapter 15. Graphics hardware advancements | |
505 | 0 | _aChapter 16. The GUI and the personal computer | |
505 | 0 | _aChapter 17. Virtual environments | |
505 | 0 | _aChapter 18. Scientific visualization | |
505 | 0 | _aChapter 19. Quest for visual realism | |
505 | 0 | _aChapter 20. CG icons | |
650 | _aComputer graphics | ||
650 | _aComputer animation | ||
655 | _aElectronic Books | ||
856 |
_aohiostate.pressbooks.pub _uhttps://ohiostate.pressbooks.pub/graphicshistory/ |
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942 |
_2ddc _cEBOOK |
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690 | _aComputers & technology |