TY - BOOK AU - Carlson,Wayne E. TI - Computer graphics and computer animation: : a retrospective overview PY - 2017/// CY - Columbus, Ohio PB - Ohio State University KW - Computer graphics KW - Computer animation KW - Electronic Books N1 - Chapter 1. The history of early computing technology; Chapter 2. The emergence of graphics technology; Chapter 3. The computer graphics industry evolves; Chapter 4. Basic and applied research moves the industry; Chapter 5. University research labs evolve; Chapter 6. Commercial companies; Chapter 7. Organizations, conferences, & graphics standards; Chapter 8. Commercial animation software; Chapter 9. Computer artists; Chapter 10. CAD/CAM/CADD/CAE; Chapter 11. CG production companies; Chapter 12. Analog approaches, non-linear editing, and compositing; Chapter 13. Flight simulation; Chapter 14. CG in the movies; Chapter 15. Graphics hardware advancements; Chapter 16. The GUI and the personal computer; Chapter 17. Virtual environments; Chapter 18. Scientific visualization; Chapter 19. Quest for visual realism; Chapter 20. CG icons UR - https://ohiostate.pressbooks.pub/graphicshistory/ ER -