2D game development : from zero to hero : a compendium of the community knowledge on game design and development / Daniele Penazzo, Luca Violato
Material type:
- text
- computer
- online resource
Item type | Current library | Collection | Status | Barcode | |
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Accessible online | Circulation | Available | EB-00368 |
The maths behind game development
Some computer science fundamentals
Project management basics and tips
Introduction to game design
Writing a game design document
The game loop
Collision detection and reaction
Cameras
Game design
Creating your resources
Procedural content generation
Useful patterns, containers and classes
Artificial intelligence in videogames
Other useful algorithms
Developing game mechanics
Testing your game
Profiling and optimization
Balancing your game
Marketing your game
Game jams
Dissecting games : two study cases
Where to go from here
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