MARC details
000 -LEADER |
fixed length control field |
03923nam a22007697a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20231110085504.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m|||||o||d| 00| 0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr || auc||a|a |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
210324s2019 nyua||||sb||| 000 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781484244272 |
Qualifying information |
electronic |
040 ## - CATALOGING SOURCE |
Transcribing agency |
QCPL |
245 00 - TITLE STATEMENT |
Title |
Ray tracing gems |
Remainder of title |
: high-quality and real-time rendering with DXR and other APIs |
Statement of responsibility, etc. |
/ edited by Eric Haines and Tomas Akenine-Möller |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
New York : |
Name of producer, publisher, distributor, manufacturer |
Apress Open, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2019] |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resource (607 pages) : |
Other physical details |
color illustrations |
336 ## - CONTENT TYPE |
Source |
rdacontent |
Content type term |
text |
-- |
still image |
337 ## - MEDIA TYPE |
Source |
rdamedia |
Media type term |
computer |
338 ## - CARRIER TYPE |
Source |
rdacarrier |
Carrier type term |
online resource |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part 1. Ray tracing basics |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 1. Ray tracing terminology |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 2. What is a ray? |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 3. Introduction to DirectX Raytracing |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 4. A planetarium dome master camera |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 5. Computing minima and maxima of subarrays |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part 2. Intersections and efficiency |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 6. A fast and robust method for avoiding self-intersection |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 7. Precision improvements for ray/sphere intersection |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 8. Cool patches : a geometric approach to ray/bilinear patch intersections |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 9. Multi-hit ray tracing in DXR |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 10. A simple load-balancing scheme with high scaling efficiency |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part 3. Reflections, refractions, and shadows |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 11. Automatic handling of materials in nested volumes |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 12. A microfacet-based shadowing function to solve the bump terminator problem |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 13. Ray traced shadows : maintaining real-time frame rates |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 14. Ray-guided volumetric water caustics in single scattering media with DXR |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part 4. Sampling |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 15. On the importance of sampling |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 16. Sample transformations zoo |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 17. Ignoring the inconvenient when tracing rays |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 18. Importance sampling of many lights on the GPU |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part 5. Denoising and filtering |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 19. Cinematic rendering in UE4 with real-time ray tracing and denoising |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 20. Texture level of detail strategies for real-time ray tracing |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 21. Simple environment map filtering using ray cones and ray differentials |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 22. Improving temporal antialiasing with adaptive ray tracing |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part 6. Hybrid approaches and systems |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 23. Interactive light map and irradiance volume preview in frostbite |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 24. Real-time global illumination with photon mapping |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 25. Hybrid rendering for real-time ray tracing |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 26. Deferred hybrid path tracing |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 27. Interactive ray tracing techniques for high-fidelity scientific visualization |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Part 7. Global illumination |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 28. Ray tracing inhomogeneous volumes |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 29. Efficient particle volume splatting in a ray tracer |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 30. Caustics using screen space photon mapping |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 31. Variance reduction via footprint estimation in the presence of path reuse |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 32. Accurate real-time specular reflections with radiance caching |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming |
655 ## - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic Books |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
Topical term or geographic name as entry element |
Computers & technology |
700 1# - ADDED ENTRY--PERSONAL NAME |
9 (RLIN) |
1220 |
Personal name |
Haines, Eric |
Relator term |
editor |
700 1# - ADDED ENTRY--PERSONAL NAME |
9 (RLIN) |
1221 |
Personal name |
Akenine-Möller, Tomas |
Relator term |
editor |
856 ## - ELECTRONIC LOCATION AND ACCESS |
Host name |
link.springer.com |
Uniform Resource Identifier |
https://link.springer.com/content/pdf/10.1007%2F978-1-4842-4427-2.pdf |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
eBook (Free & Open Access) |